Inner Team

Inner Team is a 2D online multiplayer game for up to four players and was developed during a three-week experimental game jam.

Additionally to the limited time frame, our second constraint was to base our game on at least one of the available game theories provided by our professors. Social Dilemma and executing the game as a Multiplayer game were our game theories of choice.

In Inner Team, each player gets to choose one of the four unique characters living in a shared flat in Berlin. They have to complete tasks in order to either win as a group by focusing on contributing to the shared goal or individually by prioritising their own rewards. Players lose the game, if their insanity gets too high due to setting traps or not doing the chores.

Our Team

  • Matheus Zacharska was responsible for 3D Modelling, Game Production and Programming

    Matheus Zacharska

    3D Modelling, Game Production, Associate Programming

  • Marco Perschke was responsible for UI Design, Programming and System Design

    Marco Perschke

    UI Design, Programming, System Design

  • Ewa Emilia Berg was responsible for 2D Art, Game Production, Environment Design and System Design/ UX Design

    Ewa Emilia Berg

    2D Art, Game Production, Environment Design, System Design/ UX Design

  • Selina Stückler was responsible for 2D Art, Environment Design and System Design/ UX Design

    Selina Stückler

    2D Art, Environment Design, System Design/ UX Design

  • Hannah Wissmann was responsible for Animation, Concept Art, Character Design and Environment Design

    Hannah Wissmann

    Animation, Concept Art, Character Design, Environment Design